Bionic Commando would've been good....if:
-There weren't COMPLETELY random toxic areas to limit your exploration and to punish you for no apparent reason.
-You didn't pretty much die every time you fell into water. (Seriously,in some places it's maybe a foot deep-just stand up for goodnessake!)
-The controls weren't so completely unforgiving at times when you need them to be accommodating.
-Swinging from floating mine to floating mine was actually nuanced and smooth instead of insanely aggravating because of poor attach detection and doofus swing mechanics.
-You didn't have to re-play huge chunks of the game over and over again because the save spots were in such stupid and unintuitive places.
-If the story was little more than truly ignore-worthy.
-The main character was less of a tool-shed.
Of course it really would've sucked if not for:
-Really great graphics.
-Fun grappling mechanics.
-Decent combat.
-Taking enemies out by throwing cars and debris with your mechanical arm (One of the game's ONLY saving graces)
-A couple of cool bosses and some really great larger enemies.
I wanted to like this game. I really did. There are some really great moments in it, but man it was hard to get through with all of the frustration. A poorly designed game, with deeply flawed controls a good experience does not make. Play something fun instead.Get more detail about Bionic Commando.
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